超大
超大英雄
竞技
2.8
03-14
6V6死斗中,每个队伍都会有一个随机的超大英雄并获得对应的独特技能。击杀敌对超大英雄,保护己方超大英雄,然后消灭剩余敌人。

原帖来自Workshop.codes

超大英雄的游戏目的非常的简单。每支队伍中有一名玩家会被随机选中为队伍里的超大英雄。两位超大英雄和他们的队伍需要相互交战,直到一支队伍的所有玩家均被消灭,而存活的队伍就能得到1分。得到足够多的分数的队伍就能获得游戏胜利!


超大英雄

超大英雄比起普通英雄而言更大、更快、更强。队伍成员均可在超大英雄被消灭之前不断重生,因此如果想要胜利的话,请优先考虑先消灭超大英雄。另外除了更大更强以及能让队友重生之外,每个超大英雄都有其自己的作战特殊能力,专门用于加强自己队伍或者协助消灭地方队伍。不同的超大英雄都有不同的超大技能,但是每个超大英雄都可以共同使用基础的超大能力。

超大英雄基础能力

超大近战

  • 超大英雄的近战可以造成额外伤害
  • 超大英雄的近战有更高的击退效果
  • 没有快速近战的英雄会在他们的主要开火上获得类似但稍弱一点的效果
  • 弱一点的超大近战不能击退超大英雄

超大力量

  • 超大英雄可以通过按住下蹲键时使用超大近战来捡起其他玩家
  • 捡起的玩家可以被丢出去或者放下
  • 把敌人丢向另一个敌人可以造成伤害
  • 丢的距离和伤害由按下技能的时间来决定
  • 超大力量既可用于队友,也可用于敌人身上
  • 地方玩家在被捡起时会强迫瞄准超大英雄
  • 友方玩家可自由瞄准
  • 当友方玩家被捡起时,本应造成的伤害会转伤害于超大英雄
  • 友方玩家下蹲时会加强此效果
  • 当敌方玩家被超大力量捡起时,敌方超大英雄可通过超大近战来取消
  • 当对己方玩家使用超大力量时,仅会短暂眩晕此玩家
  • 当取消敌方超大力量时你可以使用自己的超大力量,来取代常规近战,由此偷走玩家。
  • 眩晕将取消使用技能,且无视队伍
  • 没有快速近战的英雄可以通过按住近战键和主要开火键来激活超大力量

超大着陆

  • 超大英雄可着陆在敌方玩家附近来把他们震飞到空中,并造成少量伤害
  • 此效果只会在敌方玩家位于地面时造成
  • 直接着陆在敌方玩家身上可以造成更多伤害

超大冲锋

  • 超大英雄可以直走1秒以上来进行冲锋攻击
  • 超大冲锋可以增加超大英雄的移速,并击退附近的敌人
  • 超大冲锋时使用超大近战可击倒任何被命中的敌人,包括敌方超大英雄
  • 更换方位、跳跃和停止移动会取消超大冲锋
  • 使用超大冲锋时,超大英雄的脚的位置会产生云团效果
  • 超大英雄可通过下蹲来部分抵御超大冲锋加超大近战的组合攻击

除了基础技能之外,每个超大英雄都有他们自己的特殊技能。大多数技能不能用于敌方超大英雄,除非说明里提到了能用在超大英雄身上。

(下面的以后再翻译)

Hero Based Mega Hero Abilities

Mega Ana

  • Mega Ana's grenade puts players to sleep
  • Players on Mega Ana's team can sleep at any time to heal, reduce their ability cooldowns and gain ultimate charge

Mega Ashe

  • Players killed by Mega Ashe's gun explode similarly to dynamite
  • Players damaged by Mega Ashe's dynamite are slowed
  • Mega Ashe's ultimate gives nearby friendly players their ultimates and sends them with Mega Bob

Mega Baptiste

  • Mega Baptiste's healing grenades reload his teammates' guns
  • Mega Baptiste's Regenerative Burst temporarily gives nearby teammates the ability to jump higher

Mega Bastion

  • Mega Bastion's gun reduces the ammo of enemy players damaged by it

Mega Brigitte

  • Mega Brigitte can pick up friendly players to give them temporary armor health
  • Mega Brigitte's Whip Shot is considered a partial Mega Melee and applies additional knockback. It can also be comboed with Mega Charge and be used to cancel or counter Mega Strength
  • Friendly players near Mega Brigitte gain a small amount of ultimate charge when she hits the enemy Mega Hero with her weapon
  • The ultimate charge given decreases when more friendly players are nearby

Mega Dva

  • Mega Dva can pick up friendly players to temporarily increase their maximum ammo and ability charges
  • This effect refreshes until the player is put down, effectively giving them infinite ammo while picked up
  • Friendly players can enter Dva's mech to avoid taking damage and slowly heal, but can't attack in the mech
  • When Dva's mech is destroyed her mech ability attaches players to her back and can only be used by one player
  • This version of the ability doesn't provide full damage immunity or healing, but allows the player to attack
  • Mega Dva's temporary ammo and ability charge increase can also be applied by both forms of this ability
  • The damage sharing behavior of friendly Mega Strength also applies to this ability

Mega Doomfist

  • Mega Doomfist's Mega Melee does more damage
  • Players on Mega Doomfist's team do extra damage and knockback with their quick melee attacks

Mega Echo

  • Mega Echo's sticky bombs slow enemy players damaged by them
  • Mega Echo's Flight ability launches friendly players near her into the air
  • Players on Mega Echo's team can glide in the air to fall slower and move faster

Mega Genji

  • Mega Genji's Mega Charge takes less time to activate
  • Players on Mega Genji's team can double jump

Mega Hanzo

  • Hitting an enemy with a Sonic Arrow reduces the cooldown of the next Sonic Arrow, roots the enemy hit and hacks them
  • Hitting an enemy with a Storm Arrow temporarily slows their projectiles

Mega Junkrat

  • When Mega Junkrat uses Mega Strength to throw an enemy at another enemy they both explode
  • When Mega Junkrat dies he creates a huge explosion that does significant damage to anyone nearby including the enemy Mega Hero and his teammates

Mega Lucio

  • Mega Lucio's Amped Up speed song speeds up ability cooldowns
  • Mega Lucio can pick up friendly players to apply the cooldown reduction without using Amp it Up

Mega McCree

  • Mega McCree's gun doesn't use ammo if it hits an enemy player
  • Mega McCree's Flashbang sets enemy players on fire
  • Friendly players near Mega McCree have an increased projectile speed

Mega Mei

  • Mega Mei's secondary fire freezes enemy players
  • Headshots apply a longer freeze
  • Mega Mei can pick up friendly players to give them a single use Ice Block
  • Mega Mei's Ice Block affects nearby friendly players
  • Friendly players affected by Mega Mei's Ice Block are also given a single use Ice Block

Mega Mercy

  • Friendly players picked up by Mega Mercy are healed over time
  • Mega Mercy can pick up dead friendly players to revive them with a reduced cooldown on Resurrect
  • Players near Mega Mercy heal slowly
  • Mega Mercy can pick up enemy players after their Mega Hero is eliminated to apply a Mercy status
  • The Mercy status prevents enemy players from dealing damage and allows the round to end without killing them

Mega Moira

  • Mega Moira's secondary fire pulls enemy players closer
  • Mega Moira's damage orb and ultimate shrinks enemy players
  • The effect applied by Moira's ultimate lasts longer than the effect applied by the damage orb
  • Small enemy players do less damage, move slower, and have less health
  • Mega Moira's healing orb and ultimate makes friendly players bigger
  • This effect is functionally the opposite of the one applied by her damage orbs and buffs her allies

Mega Orisa

  • Mega Orisa's Mega Landing Attack is stronger during Fortify
  • Mega Orisa's Fortify speeds up the projectiles of nearby friendly players while it's active

Mega Pharah

  • Mega Pharah can give friendly players Flight Fuel by using Jump Jet near them or picking them up
  • Flight Fuel allows players to fly similarly to Pharah

Mega Reaper

  • Mega Reaper steals health from picked up enemy players
  • Players on Mega Reaper's team gain 30% life steal on their primary fire

Mega Reinhardt

  • Mega Reinhardt's hammer knocks down enemy players

Mega Roadhog

  • Mega Roadhog's hook gets a reduced cooldown if an enemy player is hooked
  • Mega Roadhog's Take a Breather gives nearby friendly players temporary health

Mega Sigma

  • Mega Sigma's primary fire launches enemy players into the air
  • Mega Sigma's Kinetic Grasp gives nearby friendly players reduced gravity

Mega Soldier: 76

  • Friendly players near Mega Soldier: 76 gain an explosive attack when he uses Helix Rockets
  • The explosive attack triggers the next time the player does damage

Mega Sombra

  • Mega Sombra's Mega Melee hacks enemy players
  • Mega Sombra can pick up friendly players to make them invisible
  • Mega Sombra's Stealth makes nearby friendly players invisible
  • The invisibility functions similarly to Sombra's Stealth ability
  • When Mega Sombra makes a friendly player invisible they also get a single use translocator that teleports them back to Mega Sombra when used

Mega Symmetra

  • Mega Symmetra can pick up friendly players to give them shield health
  • The shield health is recoverable, but goes away after a while

Mega Torbjorn

  • Mega Torbjorn's hammer sets enemy players on fire
  • Using Overload gives nearby friendly players temporary armor
  • Mega Torbjorn's hammer is considered a partial Mega Melee and applies knockback. It can also be comboed with Mega Charge and be used to cancel or counter Mega Strength
  • Mega Torbjorn's hammer can be used to repair and upgrade friendly players

Mega Tracer

  • Mega Tracer's Recall affects nearby friendly players

Mega Widowmaker

  • Mega Widowmaker's gun knocks back enemy players
  • Headshots increase the effect and apply a knockdown
  • Players on Mega Widowmaker's team can grapple to her

Mega Winston

  • Mega Winston's primary weapon does increased damage to enemy players with high health and decreased damage to enemy players with low health
  • Mega Winston's primary weapon also applies a shock status that makes it difficult for enemies to control their hero. The effect becomes stronger as the enemy's health gets lower
  • Mega Winston's Jump Pack gives nearby friendly players Jump Pack Fuel that allows them to fly in any direction for a short time
  • Mega Winston does extra damage when throwing an enemy player at their Mega Hero

Mega Wrecking Ball

  • Mega Wrecking Ball's ball form knocks back enemy players and does damage
  • Activating Wrecking Ball's Adaptive Shield gives nearby friendly players temporary shield health and grapples
  • Mega Wrecking Ball can pick up friendly players to give them grapples
  • The grapples are somewhat similar to Wrecking Ball's grapple and allow for better mobility, but deal no damage

Mega Zarya

  • Mega Zarya can throw players further using Mega Strength
  • Mega Zarya's Mega Melee always cancels Mega Strength regardless of the picked up player's team

Mega Zenyatta

  • Mega Zenyatta can pick up friendly players to give them ultimate charge over time
  • Mega Zenyatta's teammates can look at him to gain ultimate charge over time

Super Mega Heroes

This gamemode includes an option to create a more traditional boss fight in the settings called Enable Super Mega Heroes for Team 2. Super Mega Heroes are significantly more powerful than regular Mega Heroes and perfect for setting up a 10v2 or 11v1 boss fight. Other team sizes could be used, but the default settings are optimized for 10v2 or 11v1. Health and damage modifier settings are included if you'd prefer to try balancing the Super Mega Heroes yourself.


Other Useful Information

  • Stuns are less effective on Mega Heroes
  • When a Mega Hero falls off of the map they lose 10% health and bounce back up
  • Using the unstuck button, Interact, as a Mega Hero makes you take more damage until your scale returns to normal
  • Mega Heroes recieve slightly less healing
  • If a Mega Hero leaves a new one will be chosen from the remaining players. The new Mega Hero will have the same percent health as the previous Mega Hero, so the gamemode still works in an environment where players are frequently leaving
  • Respawning reduces that team's Mega Hero's health slightly
  • Picked up friendly players can cancel Mega Strength by pressing Interact
  • There's a penalty for using Mega Strength to throw friendly players off the map
  • Mega Heroes can be resurrected. This is completely intentional. They only revive with 7.5% health
  • Dva's ultimate isn't available as a Mega Hero
  • Below 30% health Mega Heroes gain an enraged status that makes them do more damage
  • Heroes with shield health get extra shields instead of armor in their Mega Hero health pool
  • Players get 2 seconds of damage immunity immediately after respawning
  • Changing a player's team normally will overload the server. If you need to switch a player's team move them to spectator then to the other team

Using the Fancy Effects setting

Changing the Fancy Effects setting requires enabling the Workshop extensions associated with your selection in the Workshop script. There's 3 options available that have different extension requirements. Extension points can be obtained by disabling player slots or enabling only Workshop maps.

  • Basic Effects - This setting requires no extensions or extension points and can run in a 6v6 format on any map. This is the default option.
  • More Effects - This setting requires 8 extension points and enables the most noticable effects like the visible Mega Landing Attack, the Mega Charge sounds, and much more. It can run any map in a 5v5 format or a Workshop map in a 6v6 format. It requires the following extensions: Buff Status Effects, Explosion Sounds, and Kinetic Explosion Effects.
  • All the Effects - This setting requires 16 extension points and enables all of the extension effects used in the gamemode. It can run any map in a 4v4 format or a Workshop map in a 6v6 format. It requires the following extensions: Beam Sounds, Buff and Debuff Sounds, Buff Status Effects, Energy Explosion Effects, Explosion Sounds, Kinetic Explosion Effects, and Play More Effects.

These requirements are also listed at the top of the Workshop script.

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