彩弹
彩弹战场!
竞技
6.4
11-01
快节奏,高移动性,全新技能的个人死斗模式,还有漂亮并且简洁的选择职业界面!

原帖来自于Workshop.codes

欢迎来到彩弹战场!

欢迎来到战场! 在彩弹战场模式中,8个玩家将在这个快节奏并且全是彩弹的模式中一决高下,战到终结!在12个富含深度的职业中选择你最擅长的职业,并使用你的酷炫技能轰杀于战场。躲避音爆,电击敌人,并在随机出现的事件和赏金时展现你的高超技巧! 彩弹射击现在起将变得更加混乱了!

选择你的最佳职业!

选择你的最佳职业! 在战场上,你可以在12种提供不同技能的职业中选择最适合你的玩法的那个职业。我们来看看都有多少职业可供你选择游玩:

【这段太长了,进游戏看吧 _(:з」∠)_

我们绝不放慢脚步!

我们绝不放慢脚步! 在战场上,移动永远是最关键的技巧。如果不能达到移动和火力之间的平衡,那么不可能有人能活着挺过彩弹战场的洗礼。以下就是彩弹战场模式中加入的独特内容:

  • 所有职业均可实现二段跳
  • 地图内遍布弹跳板
  • 所有职业都有缓慢的被动治愈效果
  • 所有职业均可在快速近战命中敌人时施加眩晕效果
  • 经典规则之外的随机事件
  • 优先攻击相应敌人的赏金
  • 每个职业都有独特的移动技能、能力技能和大招技能
  • 彩弹子弹会在伤害和消灭敌人的时候喷射出来
  • 消灭时可获得生命值奖励
  • 彩色的线条可以帮助分辨出职业
  • 一个介绍了所有职业的简洁菜单
  • 地图工坊设置,可以随心所欲修改任何游戏中的关键内容

最终笔记和鸣谢

最终笔记和鸣谢: This gamemode means a lot to me. It's the first time I've ever made a gamemode to publish. Expect more in the future. Now, thanks and credits to:

  • LuckyDucky1984, Rye Frog 8, PlannedYeti058, Kyushulol, and DatDooDFlaBoB for helping me playtest throughout the entire development.
  • DoubleSystem for giving a first concept for the class "Zero".
  • Andy for promoting the gamemode and menu concept for Paintball! Playgrounds, as well as for giving small suggestions for a test version of the mode.
  • The Overwatch team for their double jumping system.
  • Josbird for their Titanfall 2 style grapple that taught me how to make the swinging mechanic on Pulse's grapple.
  • Many members of the discord server "Therister's Warehouse" for staying excited for the final mode. You know who you are!
  • Therister for hosting a lengthened playtest for the mode, allowing me a medium to promote the mode, creating the concept for the current HUD, and giving frequent suggestions. Couldn't have done it without you.
  • Mitsiee for helping resolve issues.
  • EVERYBODY for staying patient with me! Thank you.

现在,战场需要你!

EXPECT GAMEMODES NOW MUCH, MUCH MORE FREQUENTLY. THANKS FOR EVERYTHING!

-NebulasEye

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