SkyeRaf’s Quake-based Freeze Tag
- 6v6团队死斗
- Bo3,10分一局,限时20分钟
- 130%移速 (7.15米/秒), 无限子弹. 短筒猎枪没有伤害并能造成更大程度的自我击退. Firing rate = 1.5 seconds.
击中敌人会造成冰冻
你可以接近队友2.5 秒(4米内)来解冻你的队友. 离开4米范围并再次接近会重新计算2.5秒
当其中一队全员被冰冻时,另一队得分
Players that die to environment will respawn unfrozen (you may also push teammates off the map if waiting 3 seconds is unfeasible).
Bunny Hopping is added. Players who can remain moving and off the ground for .2 seconds will gain an additional 100% speed from the base speed. Players reach a maximum of 13.75m/s while not stationary and hopping.
Impulse: You can push frozen players by shooting at them. Useful for shooting a frozen teammate off a cliff for a quick thaw or to split enemy players that are frozen together.
3rd Person Camera. Once you're frozen, you may rotate the camera with the left or right click (primary/secondary fire) buttons.
Due to technical issues on the Workshop/Blizzard’s side, some functions may not work as expected. Here are a few examples:
Known Issues:
The scoreboard will currently say 1 (frozen) or 0 (alive) instead of actual text “Frozen” or “Alive”. This is due to the fact that I cannot freely change strings on the scoreboard due to limitations from the workshop.
I know about the grammatical mistakes on "X Frozen You". Blame Blizzard and their vocabulary.
There is a rare issue where the 3rd person camera may be positioned in a weird part of the map. This is a Workshop engine bug and there is nothing I can do about this. This should not be game breaking as it only happens on a rare occasion. Your character will still be at the same spot you were frozen at.
Please follow me on Twitter for updates and coding streams: https://twitter.com/SkyeRaf