按左键 就能画线。。暂时没有玩法
本来打算做 伤害的 佛系玩家,等大佬做个线段碰撞检测
灵感来自电影中的场景
目前只能在ptr游戏,国服不可用
正式上线后 会第一时间更新到国服

预览

预览
rule("Rule 1")
{
event
{
Ongoing - Each Player;
All;
All;
}
conditions
{
Is Button Held(Event Player, Primary Fire) == True;
Player Variable(Event Player, A) == False;
}
actions
{
Set Player Variable(Event Player, T, Ray Cast Hit Position(Eye Position(Event Player), Add(Event Player, Multiply(
Facing Direction Of(Event Player), 1000)), All Players(All Teams), Event Player, True));
Abort If(Compare(Distance Between(Player Variable(Event Player, T), Event Player), >, 900));
Wait(0.500, Ignore Condition);
Set Player Variable(Event Player, A, True);
}
}
rule("Rule 2")
{
event
{
Ongoing - Each Player;
Team 1;
All;
}
conditions
{
Player Variable(Event Player, A) == True;
Is Button Held(Event Player, Primary Fire) == True;
}
actions
{
Set Player Variable(Event Player, U, Ray Cast Hit Position(Eye Position(Event Player), Add(Event Player, Multiply(
Facing Direction Of(Event Player), 1000)), All Players(All Teams), Event Player, True));
Abort If(Compare(Distance Between(Player Variable(Event Player, U), Event Player), >, 900));
Create Beam Effect(All Players(All Teams), Bad Beam, Player Variable(Event Player, T), Player Variable(Event Player, U), Team 1,
None);
Wait(0.500, Ignore Condition);
Set Player Variable(Event Player, A, False);
}
}
rule("Rule 3")
{
event
{
Ongoing - Global;
}
conditions
{
Is Button Held(Host Player, Interact) == True;
}
actions
{
Destroy All Effects;
}
}
rule("Rule 2 for Team 2")
{
event
{
Ongoing - Each Player;
Team 2;
All;
}
conditions
{
Player Variable(Event Player, A) == True;
Is Button Held(Event Player, Primary Fire) == True;
}
actions
{
Set Player Variable(Event Player, U, Ray Cast Hit Position(Eye Position(Event Player), Add(Event Player, Multiply(
Facing Direction Of(Event Player), 1000)), All Players(All Teams), Event Player, True));
Abort If(Compare(Distance Between(Player Variable(Event Player, U), Event Player), >, 900));
Create Beam Effect(All Players(All Teams), Bad Beam, Player Variable(Event Player, T), Player Variable(Event Player, U), Team 2,
None);
Wait(0.500, Ignore Condition);
Set Player Variable(Event Player, A, False);
}
}
评论
这里空空如也~